

It features game elements from classic games such as Super Mario Bros., Super Mario Bros. It is viewed as one of the all time best fan games about Mario. Gradually the game gathered a following among the fans of the Super Mario game series. In the year 2009, Andrew 'Redigit' Spinks began to work on the game: Super Mario Brothers.

Super Mario Bros.History Main article: History of SMBX However, if you are a fan of level making and such, then expect to have a lot of fun with this game. Overall, SMBX is a passably decent game if you ignore the level editor, though the character variety and co-op mode should make the game closer to being fairly good. There’s a good amount of variety there, and I’m sure that anyone who is able to take advantage of the two player mode will really enjoy it, as it seems well made judging from what I’ve seen on YouTube. Available characters are Mario, Luigi, Toad, Peach, and Link. Rather than taking turns playing levels like in the old Mario games, in SMBX, the two players get to play the same levels together. One other cool thing that this game has to offer, which I haven’t been able to try and likely never will due to various reasons, is the two player co-op mode. Recreating old Mario levels from any game is one hundred percent possible, as is forging brand new levels that combine graphics and enemies from any of the old Mario titles. I’ve made several Mario levels so far, and I have to say that I am very pleased by how robust Super Mario Bros. As a very biased Mario fanboy of twenty years, it just doesn’t feel right to have Metroid themed levels in the Mushroom Kingdom, but it’s optional content so I can’t really condemn it.

I don’t agree with those two games having any kind of representation in a Mario fangame of this magnitude, and Link being a playable character makes my mind implode. Users can create their own Mario levels using graphics and music from any of the first four Mario titles, as well as a few samples from Metroid and Zelda. The level editor is by and far the best point of Super Mario Bros. So, what is the magical part of the package that overshadows the main game? Well, it happens to be a level editor. X solely on the default campaign that comes with the game, I’d probably give the game about a 7/10, but there’s something that comes with this game that drives the score way up and pretty much renders the default campaign as an optional set of levels for you to plow through if you’re bored. Mario’s acceleration just does not feel right. Something about it just feels incredibly off, but I can exactly place what it is that I don’t like about it. I also find his acceleration into a run to be a little unusual. Sometimes I had a few issues maneuvering Mario properly even on the most simple of platforms. The controls are also a little stiffer than they are in a typical Mario game. A few other enemies behave oddly as well, such as Birdo or Hammer Brothers. In SMBX, thwomps drop pretty much when you are right beside them, and they drop slightly faster than they did in Mario World. In real Mario games, it was possible to pass by under them or even jump past them before they would hit you, but that is not the case here. For example, the thwomp (the square rock guys who try to squish you) drop too late and too quickly. As a huge Mario fan who has sunk dozens upon dozens of hours into Super Mario World, I was able to quickly realize that some enemies don’t behave as they should. I found a few issues with the enemies in the game as well. Make no mistake, almost everything that you probably grew to love from Mario 1, 2, 3, or World is probably here, but few elements seem to be used properly in the default campaign. I found that, while the levels were somewhat enjoyable, they did not capture the old-school Mario feel at all and just seemed to want to pretend to be Contra or Metroid while wearing a Mario disguise. X is fairly clunky, but it should be able to hold your attention for a while. The default campaign that comes with Super Mario Bros. While this fangame very clearly pays tribute to the Mario franchise, the sight of Metroid and Zelda graphics, along with odd gameplay mechanics that don’t seem to fit in a Mario game, one can’t help but wonder if the creators of this game lacked a little vision. X does not really know what it wants to be. “A fangame that is overshadowed by a tool that comes packaged along with it.”
